Month: March 2015

Dialog Templates, Part Deux: The Rabbit-Hole…

I was hoping to be able to blog a bit about Opinion objects and such today, but I didn’t get around to it last week. In fact, I did work on the dialog templates that went beyond what I talked about in the last blog.

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Dialog templates: Localize and customize your NPC dialog

Localization and customization is a big deal…

Of all of the feedback I’ve received during GDC when talking about Interrogative, one of the most received was that of being able to localize the dialog generated. That’s a valid concern: Games these days launch in multiple countries at once, or with localized versions following very closely behind the primary-language version. The amount of effort for such a task is actually pretty big, unless you’re working on an online game with massive amounts of text that needs to be converted, in which case the task is absolutely monumental. I could forgive people for looking at tech that generated dialog with localizing near the top of their list of features they would need to assure them that this tech was for them.

Fortunately, Interrogative has a solution. And it goes hand in hand with being able to do a ton of other cool things with dialog…

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Melting and congealing: My brain on GDC…

I’m Fried from GDC…

GDC is always a good time, and it never fails to absolutely liquefy the wrinkly organ between my ears for at least a couple of days afterwards as my neurons rearrange themselves to integrate everything I’ve absorbed. Having Daylight Savings Time occur a day after I get back and before I’ve dealt with the jet-lag is not helping me with that task. Suffice it to say that GDC and the AI Summit were great, as were the sessions I attending for things like morality and characters in the Narrative Summit (because Personality-based AI makes morality topical!), and procedural content generation talks such as that given by Esri for their CityEngine tech. That, and seeing all the guys and girls I usually only get to see once a year at GDC and trade brain cells with, which is always a hoot.

Also, I gave a few demos of Interrogative…

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