Category: Procedural Content (page 2 of 2)

Touchy subjects, Opinions, and other things getting thrown into Interrogative 3

Whew! Just closed out the 0.8 milestone for Interrogative 3 this weekend, and I only had one task carry over into the next milestone. There’s a really good reason for that happening, too, but first, a few tidbits on what got added during this milestone, since the last week or two have been quiet…

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PAI – The case for Jekyll and Hyde

They, who are not what they seem…

This week, I’m talking about personalities that are not what they seem, and Jekyll and Hyde is one of the best examples. A mild-mannered man (Dr Jekyll) drinks a potion that turns him into a sociopath known as Mr Hyde (read the plot here), and though they are one and the same person, their personalities are completely different. Another example, from the real world this time, would be serial killers who manage to live double lives. Some were even pillars of the community, caught only when they got sloppy, and shocking everyone around them.

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PAI – Giving the characters some character

Data is Nice and all, but…

Last time I talked about the data formats that were forming part of the core of Interrogative, and how that opened up a lot of ground for me in terms of bringing new features to bear. This time, let’s talk about our NPCs’ personalities

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Interrogative 3.0 – Just the facts, and maybe a bit more…

On Data…

Previously, I talked about some very generic things regarding Interrogative 3 that I wanted to accomplish. Specifically, I wanted to make the dialog more procedurally generated, and to be able to access data that could be updated or “live”. With the previous versions of Interrogative, the problem was that most dialog that the NPC had to say was written by a writer. A sentence like “Old Farmer Johnson is a jerk” was written manually, and was basically static data. If you wanted more opinions on Old Farmer Johnson, you had to type them in.

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Interrogative: The Need for Better Characters

A New Focus

BablBrain represents a focus on AI, gameplay, and procedural content for online gaming. I’ll be doing a lot of blogging about the newest version of an AI technology I call Interrogative, as well as taking some tangents to talk about things like procedural content generation and some subjects to do with game mechanics.

There’s a lot to talk about regarding Interrogative 3 and its possibilities- but first, a trip down memory lane…

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